Which Of The Following Approaches Is In Line With Agile Principle To Handle Architecture And Design

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    0
    2022-12-24T03:08:55+05:30

    Agile principles are straightforward and easy to understand. But when it comes to architecture and design, there is no clear guidance on what should be done. It’s important for agile teams that they understand this so that they can make an informed decision about how their architecture and design should be handled.

    A. Design should be done every now and then by a separate team of professionals

    In the Agile world, design is not done by developers. Design should be a separate activity conducted by designers who are different from developers and architects. Developers are people who write code. Architects are people who design systems. Designers focus on creating a good user interface or experience for the end user and do not get involved in technical implementation details.

    Designers may also be called UX (user experience) designers, UI (user interface) designers or visual designers depending on their main area of work (i.e., user interfaces).

    The reason why design is treated differently than coding is because it requires a lot of creativity and expertise that does not come easily just by writing code; therefore teams need to have dedicated resources for this task if they want their products to be successful at market launch time

    B. Design should be done in a big bang approach where all design needs to be completed at the beginning of the project

    A big bang approach is a design approach where all of the software architecture needs to be completed at the beginning of a project. In this approach, you have separate teams working on different components of your application. A team will focus on designing and building out their own piece of functionality until it’s done. Once they’ve finished that phase, another team starts working on their piece, etc., until all teams have completed work on their respective components.

    C. Address architecture and design in an evolutionary and incremental manner

    The Agile principle is for architecture and design to be addressed in an evolutionary and incremental manner throughout the project. This can be achieved by addressing these activities in smaller chunks as opposed to all at once.

    Architecture, Design and development are interrelated activities. In a big-bang approach, it is difficult for the team to adapt to changes that may occur during the course of development. The front end developers will have difficulty understanding what is expected from them if they don’t know about the architecture until late in their engagement. Conversely, architects have difficulty communicating with clients or other stakeholders because they haven’t yet been involved with initial requirements gathering sessions or discovery activities (which are done before architectural design).

    In order to achieve this goal of addressing architecture and design in an evolutionary manner throughout the project lifecycle, we recommend breaking up your projects into smaller sprints/iterations where you address some of these activities upfront while working on backlog items through subsequent sprints/iterations as needed.. The following diagram illustrates how this would work:

    Takeaway:

    In summary, it’s important to keep in mind that agile principles are a way of life. They can be applied to architecture and design just as easily as they can be applied to the development process. Agile principle #1: Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. The goal of this principle is to ensure that your application works correctly and delivers value at all times. On its own, it seems like an obvious statement—but when you consider how many companies don’t invest enough time or resources into getting their architecture right up front, it becomes clear how easy it is to forget this simple statement.

    Agile principle #2: Welcome changing requirements, even late in development. Agile teams embrace change over following a plan since their plans are better thought out than most other people’s anyway. Agile teams want customers because those customers provide valuable feedback about what needs fixing or improving before the code base gets too big for changes. If your team doesn’t want change then there’s no point having them involved at all – so long as everyone else does!

    Conclusion

    Design should be done in an evolutionary and incremental manner by a separate team of professionals and not as a big bang approach where all design needs to be completed at the beginning of the project.

    0
    2022-12-24T19:57:04+05:30

    Which Of The Following Approaches Is In Line With Agile Principle To Handle Architecture And Design

    Architecture and design are two of the most important aspects of a software development project. They play a crucial role in the user experience, and it’s essential that they are handled correctly from the start. One popular approach to handling architecture and design is the agile principle. In this article, we will explore which of the following approaches is in line with the agile principle.

    Objectives and Goals of Architecture and Design

    The main objective of architecture and design is to create a functional, beautiful, and easy-to-use system. The following are some of the goals of architecture and design:

    1. To create a functional and aesthetically pleasing system
    2. To make it easy to use
    3. To respond to changing needs over time
    4. To be flexible

    Methods for Handling Architecture and Design

    There are a number of different methods that can be used to handle architecture and design in an agile way. Some of the most commonly used approaches are:

    1. Using iterative and incremental software development methodologies, which promote frequent changes to the codebase in order to improve functionality and feedback. This allows for rapid feedback and adaptation to changing requirements, which helps keep architecture and design in line with the needs of the end users.

    2. Creating a product backlog that outlines all the features that need to be developed for a product, as well as their priority levels. This will help prioritize work and ensure that all features are addressed before moving on to new ones.

    3. Using TDD (test-driven development) or BDD (behavior-based testing) techniques to test proposed architectural changes before they are implemented into the codebase. This helps ensure that any changes do not adversely affect functionality or end users, and that they are actually necessary improvements.

    Agile Principle in Practice: A Case Study in Architecture and Design

    The agile principle is the most important tool in an architect or designer’s arsenal. It provides a framework for managing iterations and creates a culture of continuous improvement.

    In this case study, we will look at how one architectural firm has implemented the agile principle to manage their architecture and design work. We will also look at some of the challenges they have faced along the way and how they have overcome them.

    At first, it may seem like implementing agile principles would be difficult for an architectural firm. After all, they are responsible for creating detailed designs that can take years to complete. However, by following the principles closely, they were able to create a process that keeps their design work manageable and helps them improve quickly.

    One of the main tenets of agile is that projects are broken down into small pieces that can be completed quickly and with minimal risk. This helps keep errors from becoming too big and costly to fix later on.

    To help enforce this mentality within their team, they instituted a daily stand-up meeting where everyone involved in the project was required to update each other on their progress. This allowed everyone to track both individual and collective progress towards milestones without feeling overwhelmed or bogged down by details.

    Another key part of their agile process was using sprints as a way to measure progress and determine when changes needed to be made. By breaking their project down into short, measurable goals, they were able to accurately gauge whether or not they were meeting expectations.

    Conclusion

    The agile principle calls for an iterative, incremental approach to architecture and design. This means that changes should be made small and frequently tested in order to ensure that the project meets the needs of its users. In terms of handling architecture and design, this approach is in line with the principles of agility.

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